Knowledge: Creation and Illustrations




Kevin Larkins is a musician by trade, and while recording an album, any down time he and his bandmates had was spent playing board games. As they played more and more, Kevin began wanting a battle-oriented deck-building game that also had an old-school, fantasy feel. He couldn't find the game he envisioned so in early 2015, fueled by his idea, he stayed up very late one night cutting up an old Amazon shipping box and forming crude cards that would become the first Knowledge prototype. His bandmates loved the game, but obviously needed something slightly easier to play with regularly than cardboard so he ordered some blank cards, grabbed some dollar store sharpies and got to the arduous task of writing out and coloring each card.

This second prototype of Knowledge became the band's go-to game and everything quickly evolved from there. Soon Kevin met his girlfriend, Laura Whittier, a Los Angeles based artist. Kevin and Laura collaborated on designing a world that featured both a diverse cast of characters and strong, realistic, female warriors.


Laura then created all of the illustrations, hand painting each one on canvas with acrylics, and designed the cards to pair the game ideas with the old-school fantasy element. 

Since then Kevin and Laura have managed every step and have had complete control of this project. One of the major goals has been  to create a high quality game experience while trying to keep the cost of the game reasonable for everyone. For instance, small details such as good box design or real stones instead of plastic, have been important to them to pursue, not only to make the world of Knowledge come alive but also to make customers feel that they are getting a quality game.

Currently Knowledge the game is in production and should be available starting in June 2017, with pre-order availability in May. We'll keep our website updated with info about the release as well as send out newsletters. If you are interested in our newsletter, you can sign up below. 
Knowledge: 2nd prototype and 5th prototype

Knowledge: 2nd prototype and 5th prototype



I wanted the artwork to be a throwback and pay homage to the visual effects that are only achievable by putting paint to canvas. I also favored the idea of having a more realistic looking game that featured both a diverse universe and strong female characters with functional armor. Laura Whittier was my answer. She works with acrylics on canvas, creating photo-realistic works with a perfect old-world feel for Knowledge.